Your animation should be in the form of many, many .pcx files, called for example PIC000.PCX, PIC001.PCX, PIC002.PCX and so on. They must have only 256 colors, and they should have all the same palette. If they don't have the same palette, the palette will be aligned. But my calculation of this isn't very good (but it works :), so for BEST results you have to do this in your favourite picture-editing-program. Next, you have to create a script. This script contains informations about the filenames of your frames, and a some other stuff.
The script has the following format:
Version [SFO] RLECompression Title NumFrames Delay Filename [NumFrames Delay Filename] [NumFrames Delay Filename] [... ]
After this header, a random number of section follows (but at least ONE ;).
Every section describes a sequence of some PCXs. In the final animation, all sections are joint together.
If you want to create a Version 1-animation, Delay is 65536/desired fps, so if you want to have 15fps, "Delay" should be 4369. This value has to be BELOW 65536 (and above 0, of course :)
0 1 1 a basic cubic-player animation 11 2 intro%d.pcx 200 1 ani%03d.pcxThis animation would have 211 frames (intro0.pcx to intro10.pcx, then ani000.pcx to ani199.pcx).
And here again one for version 1:
1 1 an enhanced OpenCP animation 11 3072 intro%x.pcx 200 1000 ani%03d.pcx
To create the animation, just type in
wap <scriptfilename.scr> <outputfilename.dat>
and hit <Enter>.
The WürfelAnimator will now try to make the animation. To view the animation inside OPENCP, rename the created .dat-file to cpani001.dat (or cpani002.dat and so on...) and press <w> inside the player.
Anyway, maybe you have some fun with this tool.